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Thread Statistics | Show CCP posts - 30 post(s) |

Scrapyard Bob
EVE University Ivy League
454
|
Posted - 2011.12.14 03:38:00 -
[1] - Quote
RubyPorto wrote:
Because there is a very good chance that trying that will make all POSes DIAF. From my understanding POS Code is terribly fragile. Remember the Free Moon Goo from POSes exploit? For over 3 YEARS, reactors didn't actually check if they were being fed inputs if they had cycled properly last time, the result: Free Moon Goo. For 3 Years. This is the type of coding POSes are run on. It's optimized for decreased server load (b/c of the hardware at the time) to such an extent that sometimes it breaks for no reason. In addition, adding this would require a test of the kind that is holding up the full switch, so this would just slow down the full switch.
This x100. Any suggestion that would involve writing or changing the POS code is a non-starter, not without at least a multi-month period in which the changes could be tested and beat on on the Singularity test server. It's simply not something that is going to happen overnight. It may even be to the point where you'd have to dedicate a 6-12 month window for someone to shepherd it through the development/QA process.
Changing which fuel types get consumed by the towers - is merely a change in some data tables. Changing the size of the fuel bay (other then checking for assumptions in the code like "fuel bay can never be larger then X" or "fuel bay will never have a surplus of material") is also just a value change in a data table.
Data table value changes are cheap, inexpensive, and low risk. Changing code logic, like making towers consume either fuel blocks or the old-style fuel depending on what is available, is much higher risk and requires an order of magnitude more development time. |

Scrapyard Bob
EVE University Ivy League
455
|
Posted - 2011.12.15 04:17:00 -
[2] - Quote
Minneret wrote:I'm sure this has been brought up but can someone explain to me why fuel blocks where created to make life easier but then you put a waist factor and prod efficiency affect on the bpos? I mean compressed ore is just squished rock and doesn't have this so why does consolidated fuel block?
Why not? All BPOs have waste built into them. Some are 5%, some are 10% waste as a default. Making BPOs with 0% waste would be a bad precedent. |

Scrapyard Bob
EVE University Ivy League
461
|
Posted - 2011.12.24 13:28:00 -
[3] - Quote
RubyPorto wrote: Welcome to what EVERYONE everyone figured out more than a MONTH ago. As it turns out, if the extra cost from Ozone or HW bankrupts you, you're probably doing it wrong. Especially since you'll be using less topes as a consolation.
Specifically, old vs new Consumption (assuming a ME40 BPO of the fuel blocks and Production Efficiency V skill and that you were maxing out on HW/LOz before):
Coolant - 2/4/8 to 2/4/8 Enriched Uranium - 1/2/4 to 1/2/4 Mech Parts - 2/3/5 to 1/2/4 Oxygen - 7/13/25 to 5/10/20 Robotics - 1/1/1 to 0.25/0.50/1.00 Heavy Water - 38/75/150 to 38/75/150 Isotopes - 113/225/450 to 100/200/400 Liquid Ozone - 38/75/150 to 38/75/150
So Mech Parts consumption went down. Oxygen went down. Robotics was even or down. Isotopes went down.
If you were running your towers in a maxed out configuration, small towers are now about 34% cheaper. If you weren't maxed out previously, you'll still see some savings even with the increased HW/LOz usage. (And if you can't figure out how to profit from that, then you need to rethink why you're running a small tower.)
Medium towers got about 18% cheaper per month. Again, even if you weren't maxed out on HW/LOz usage, you're still going to end up with a tower that is 5-10% cheaper to run compared to the old fuel types.
Large towers only got about 6% cheaper. So if you weren't maxed out on LOz usage, then you probably broke even with the change. Saving in one area, spending more in another area. |

Scrapyard Bob
EVE University Ivy League
619
|
Posted - 2012.01.19 04:50:00 -
[4] - Quote
themaker1971 wrote:Perhaps I was not clear. Say the enlarged bay is 100m3 PRE the 24th and that bay will revert back to 50m3 on the 24th at DT. If I have lets say, 80m3 of fuel in it and the 24th DT rolls over, do I suddenly loose the 30m3 difference?
If the bay is overflowing with fuel, you simply cannot put any more in until you either remove fuel or until you burn off enough fuel that it goes below the capacity of the fuel bay.
The temporary doubling of the fuel bay was done so that we could pack 4 weeks of old-style fuel plus 4 weeks of new-style fuel inside existing towers to prep for the changeover.
Now that we're closer to the date, I'm running with 2 weeks of old-style fuel, with the rest of the tower crammed full with about 6 weeks worth of pellets. |

Scrapyard Bob
EVE University Ivy League
634
|
Posted - 2012.01.24 05:18:00 -
[5] - Quote
Assuming a perfect ME BPO (ME 40), and Production Efficiency V (no waste) and prices as follows:
Coolant - 9340 Enr Uranium - 10060 Mech Parts - 7635 Oxygen - 235 Robotics - 67060 Charters - 2500
Heavy Water - 125 Helium (Amarr) - 500 Hydrogen (Minmatar) - 635 Nitrogen (Caldari) - 555 Oxygen (Gallente) - 1000 Liquid Ozone - 480
You get the following prices per 30 days (including the price of a fuel block at zero mark-up):
Amarr: 93 / 184 / 367 - 12744 ISK/u Caldari: 97 / 193 / 383 - 13313 ISK/u Gallente: 129 / 257 / 511 - 17753 ISK/u Minmatar: 103 / 204 / 406 - 14098 ISK/u
Which puts the cost of a large tower at around 370-405M per 30days (510M for Gallente).
The current market prices for POS fuel blocks are heavily speculation - those who didn't plan ahead will end up paying patch week prices for their fuel. If you had bought a few weeks ago, you'd have paid 13-15k per pellet.
And, unless the underlying material costs go up dramatically, it won't be long before prices crash right back down to 5-15% above production cost. Since PI-materials are trending downward and isotopes have been basically flat, that's not likely to happen.
(The rest of us are sitting on at least 3-6 months worth of fuel blocks that we made back when material cost for a pellet was about 13500, which was a bargain at the time and probably will be a bargain for the next few months.) |

Scrapyard Bob
EVE University Ivy League
645
|
Posted - 2012.01.25 22:51:00 -
[6] - Quote
YAP1 wrote:Is there anyone else that turned all fuel they had into blocks when it was 4/per hour Also when the bpo/bpc gave you 4 units
Well, that would be a neat trick because the "4 per batch" BPOs never made it to the live server. By the time they hit the live server back in Crucible 1.0, the BPOs were producing 40 pellets per batch.
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